#ifndef __BGOD_DEFINITIONS_H__
#define __BGOD_DEFINITIONS_H__

//
//  Libraries
//

#ifdef WIN32
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <SDL.h>
#include <SDL_image.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#endif

// Constants
#define SCREEN_WIDTH  640
#define SCREEN_HEIGHT 480
#define SCREEN_BPP     24


#endif /* __BGOD_DEFINITIONS_H__ */

